Physics物理学
- bounceThreshold
- CapsuleCastAll
- CapsuleCast
- CheckCapsule
- CheckSphere
- GetIgnoreLayerCollision
- gravity
- IgnoreCollision
- IgnoreLayerCollision
- Linecast
- maxAngularVelocity
- minPenetrationForPenalty
- OverlapSphere
- RaycastAll
- Raycast
- sleepAngularVelocity
- sleepVelocity
- solverIterationCount
- SphereCastAll
- SphereCast
Physics.bounceThreshold 反弹阈值
static var bounceThreshold : float
Description描述
Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.
两个碰撞物体的相对速度如果在这个设定值之下,不会反弹。默认值2.。取值范围0到无穷大。必须为正数。
This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.
这个值常在Edit->Project Settings->Physics 菜单下设定。而不用在脚本中。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Awake() {
Physics.bounceThreshold = 1;
}
}
Physics.bounceThreshold = 1;
最后修改:2011年4月9日 Saturday 9:35