Physics.maxAngularVelocity 最大角速度

static var maxAngularVelocity : float

Description描述

The default maximimum angular velocity permitted for any rigid bodies (default 7). Must be positive.

物体的最大角速度值。默认是7。必须为正数。

The angular velocity of rigidbodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodies. Because this may prevent intentional fast rotations on objects such as wheels, you can override this value per rigidbody using Rigidbody.maxAngularVelocity.

角速度数值被限定在最大值之内,可以限制高速旋转体速度数值的上限。例如可以有意的限制高速旋转的车轮的转动。用Rigidbody.maxAngularVelocity可以对每个物体分别设定.maxAngularVelocity值。

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

这个值常在Edit->Project Settings->Physics 菜单下设定,而不用在脚本中。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		Physics.maxAngularVelocity = 10;
	}
}
Physics.maxAngularVelocity = 10;
最后修改:2011年4月9日 Saturday 9:51

本脚本参考基于Unity 3.4.1f5

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