ProceduralMaterial
- CacheProceduralProperty
- cacheSize
- ClearCache
- GetProceduralBoolean
- GetProceduralColor
- GetProceduralEnum
- GetProceduralFloat
- GetProceduralPropertyDe...
- GetProceduralTexture
- GetProceduralVector
- HasProceduralProperty
- isLoadTimeGenerated
- IsProceduralPropertyCached
- isProcessing
- isSupported
- ProceduralMaterial
- RebuildTexturesImmediately
- RebuildTextures
- SetProceduralBoolean
- SetProceduralColor
- SetProceduralEnum
- SetProceduralFloat
- SetProceduralTexture
- SetProceduralVector
- StopRebuilds
- substanceProcessorUsage
ProceduralMaterial.RebuildTextures 重建纹理
function RebuildTextures () : void
Description描述
Triggers an asyncronous rebuild of all dirty textures.
触发所有修改的纹理异步重建。
The rebuild is spread over multiple frames so it won't halt the game.
重建是分布在多个帧,所以它不会停止的游戏。
参见:RebuildTexturesImmediately.
最后修改:2011年9月13日 Tuesday 11:58