ProceduralMaterial
- CacheProceduralProperty
- cacheSize
- ClearCache
- GetProceduralBoolean
- GetProceduralColor
- GetProceduralEnum
- GetProceduralFloat
- GetProceduralPropertyDe...
- GetProceduralTexture
- GetProceduralVector
- HasProceduralProperty
- isLoadTimeGenerated
- IsProceduralPropertyCached
- isProcessing
- isSupported
- ProceduralMaterial
- RebuildTexturesImmediately
- RebuildTextures
- SetProceduralBoolean
- SetProceduralColor
- SetProceduralEnum
- SetProceduralFloat
- SetProceduralTexture
- SetProceduralVector
- StopRebuilds
- substanceProcessorUsage
ProceduralMaterial.RebuildTexturesImmediately 立即重建纹理
function RebuildTexturesImmediately () : void
Description描述
Triggers an immediate (synchronous) rebuild of all dirty textures.
触发所有修改的纹理立即(同步)重建。
The game will not proceed until the rebuild is done.
游戏将不会继续进行,直到重建完成。
参见: RebuildTextures.
最后修改:2011年9月13日 Tuesday 12:03