Quaternion.Lerp 插值
static function Lerp (from : Quaternion, to : Quaternion, t : float) : Quaternion
Description描述
Interpolates from towards to by t and normalizes the result afterwards.
通过t值from向to之间插值,并且规范化结果。
This is faster than Slerp but looks worse if the rotations are far apart.
这个比Slerp更快但是如果旋转较远看起来就比较差。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform from;
public Transform to;
public float speed = 0.1F;
void Update() {
transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed);
}
}
// Interpolates rotation between the rotations
// of from and to.
// (Choose from and to not to be the same as
// the object you attach this script to)
//在from和to之间插值旋转.
//(from和to不能与附加脚本的物体相同)
var from : Transform;
var to : Transform;
var speed = 0.1;
function Update () {
transform.rotation =
Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);
}
最后修改:2011年1月16日 Sunday 17:10