Quaternion.LookRotation 注视旋转
static function LookRotation (forward : Vector3, upwards : Vector3 = Vector3.up) : Quaternion
Description描述
Creates a rotation that looks along forward with the the head upwards along upwards
创建一个旋转,沿着forward(z轴)并且头部沿着upwards(y轴)的约束注视。也就是建立一个旋转,使z轴朝向view y轴朝向up。
Logs an error if the forward direction is zero.
如果forward方向是0,记录一个错误。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform target;
void Update() {
Vector3 relativePos = target.position - transform.position;
Quaternion rotation = Quaternion.LookRotation(relativePos);
transform.rotation = rotation;
}
}
// Most of the time you can use:
// transform.LookAt instead
//大多数时间你可以使用transform.LookAt代替
var target : Transform;
function Update () {
var relativePos = target.position - transform.position;
var rotation = Quaternion.LookRotation(relativePos);
transform.rotation = rotation;
}
最后修改:2011年9月8日 Thursday 23:20