Quaternion.eulerAngles 欧拉角
var eulerAngles : Vector3
Description描述
Returns the euler angle representation of the rotation.
返回表示旋转的欧拉角度。
A rotation that rotates euler.z degrees around the z axis, euler.x degrees around the x axis, and euler.y degrees around the y axis (in that order).
表示旋转的角度,绕z轴旋转euler.z度,绕x轴旋转euler.x度,绕y轴旋转euler.y度(这样的顺序)。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Quaternion rotation = Quaternion.identity;
public void Awake() {
rotation.eulerAngles = new Vector3(0, 30, 0);
print(rotation.eulerAngles.y);
}
}
// Create a rotation
//创建一个旋转
var rotation = Quaternion.identity;
// Assign a rotation 30 degrees around the y axis
//绕y轴,指定一个30度旋转角
rotation.eulerAngles = Vector3(0, 30, 0);
// print the rotation around the y-axis
//打印绕y轴的旋转角度
print(rotation.eulerAngles.y);
最后修改:2011年1月15日 Saturday 23:05