AnimationState.enabled 是否启用?
var enabled : bool
Description描述
Enables / disables the animation.
启动/禁止动画
For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.
对于需要采用某些效果的动画,权值要设置成为一个大于0的值.如果动画被禁用,在动画再次启用之前,时间(动画)将被暂停.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
animation["Walk"].enabled = true;
animation["Walk"].weight = 1.0F;
}
}
// Enable the walk cycle
// 启用行走动作循环
animation["Walk"].enabled = true;
animation["Walk"].weight = 1.0;
最后修改:2011年1月7日 Friday 1:22