AnimationState.time 时间
var time : float
Description描述
The current time of the animation
动画当前时间
If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to infinity
如果时间大于长度它将按照wrapWode循环.该值可以大于动画的长度.在这种情况下回放模式将在采样前重映射时间.这个值通常从0到无穷.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
animation["Walk"].time = 0.0F;
}
}
// Rewind the walk animation
// 将walk动画置为初始
animation["Walk"].time = 0.0;
最后修改:2011年1月7日 Friday 0:06