AnimationState.normalizedTime 规范化时间
var normalizedTime : float
Description描述
The normalized time of the animation.
动画当前规范化时间
A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.
1是动画结尾. 0.5是动画中间.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
animation["Walk"].normalizedTime = 0.5F;
}
}
// Fast forward to the middle of the animation
// 快进到动画中部
animation["Walk"].normalizedTime = 0.5;
最后修改:2011年1月7日 Friday 0:07