AudioSource.spread 扩散
var spread : float
Description描述
Sets the spread angle a 3d stereo or multichannel sound in speaker space.
设置3d stereo的扩散角或扬声器空间的多声道声音。
0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.
0=所有声音通道位于相同的扬声器位置并且是单声道。360=所有子通道位于对面扬声器的位置到扬声器位置,这应该根据3D位置。默认为0。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnTriggerEnter(Collider other) {
if (other.audio)
other.audio.spread = 0;
}
void OnTriggerExit(Collider other) {
if (other.audio)
other.audio.spread = 360;
}
}
// when any AudioSource goes trough this transform, it will set it as 'mono'
// and will restore the value to 3D effect after exiting
// Make sure the audio source has a collider.
//当任意AudioSource通过这个变换,将设置它为单通道,并且退出后恢复值到3D效果
//确定音频源有一个碰撞器
function OnTriggerEnter(other : Collider) {
if(other.audio)
other.audio.spread = 0;
}
function OnTriggerExit(other : Collider) {
if(other.audio)
other.audio.spread = 360;
}
最后修改:2011年4月5日 Tuesday 19:08