AudioSource.time 时间
var time : float
Description描述
Playback position in seconds.
以秒为单位的播放位置。
Use this to read current playback time or to seek to a new playback time.
使用这个读取当前播放时间或定位一个新的播放时间。
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track Compressed audio is represented as a set of so-called packets. The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet.
注意:在压缩的音轨位置,并不一定反映实际时间,在压缩的音频被表示为一个所谓设置的数据包。一个数据包的长度取决于压缩设置,经常是每个包2-3秒。
参见:timeSamples变量
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.time);
}
}
// Prints the elapsed time in seconds the audio
// source has been playing.
// Press "Return" to start the song and see how the
// time gets restarted..
//以秒为单位,打印音频源已经播放所用的时间。
//按Return键,开始播放,看看如何获取重新启动的时间
function Update() {
if(Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.time);
}
最后修改:2011年4月5日 Tuesday 11:38