GUIUtility.ScaleAroundPivot 沿轴缩放

static function ScaleAroundPivot (scale : Vector2, pivotPoint : Vector2) : void

Description描述

Helper function to scale the GUI around a point.

使GUI沿一个点缩放的辅助函数。

Modifies GUI.matrix to rotate all GUI elements angle degrees around pivotPoint.

修改GUI.matrix来绕轴点旋转所有GUI元素的角度。

参考:GUI.matrix, ScaleAroundPivot

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	private Vector2 scale = new Vector2(1, 1);
	private Vector2 pivotPoint;
	void OnGUI() {
		pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2);
		GUIUtility.ScaleAroundPivot(scale, pivotPoint);
		if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!"))
			scale += new Vector2(0.5F, 0.5F);

	}
}
// Scale a button by 1.5 times each time is pressed.
//每次点击按钮,缩放1.5倍
private var scale : Vector2 = Vector2(1,1);
private var pivotPoint : Vector2;

function OnGUI () {
	pivotPoint = Vector2(Screen.width/2,Screen.height/2);
	GUIUtility.ScaleAroundPivot (scale, pivotPoint);
	if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Big!")){
		scale += Vector2(0.5,0.5);
	}
} 
最后修改:2011年1月5日 Wednesday 0:45

本脚本参考基于Unity 3.4.1f5

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