GUIUtility.ScreenToGUIPoint 转换点从屏幕到GUI坐标
static function ScreenToGUIPoint (screenPoint : Vector2) : Vector2
Description描述
Convert a point from screen space to GUI position.
转换一个点从屏幕坐标空间位置到GUI位置。
Used for reconverting values calculated from GUIToScreenPoint
再转换值回来用GUIToScreenPoint。
Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.
注意:在Unity屏幕空间y坐标变化从0在窗口的顶边到最大在窗口的底边。这不同于其他坐标。
参考:GUIUtility.GUIToScreenPoint.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Vector2 gPos = new Vector2(10, 10);
GUI.BeginGroup(new Rect(10, 10, 100, 100));
Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos);
GUI.EndGroup();
Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
}
}
// Converts a GUICoordinate (afected by a group) to a Screen coordinate.
//转换GUI坐标到屏幕坐标 (影响组)
function OnGUI () {
var gPos : Vector2 = Vector2(10,10);
GUI.BeginGroup (Rect (10,10,100,100));
var convertedGUIPos : Vector2 = GUIUtility.GUIToScreenPoint(gPos);
GUI.EndGroup ();
Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
}
最后修改:2011年1月5日 Wednesday 0:20