HostData.guid 全局唯一标识符
var guid : string
Description描述
The GUID of the host, needed when connecting with NAT punchthrough.
主机的GUID,当使用NAT穿透连接时需要。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
Debug.Log(element.gameName + " guid: " + element.guid + "\n");
}
}
}
// Requests info from the master server and prints
// the GUID
//从master服务器请求信息,并打印GUID
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " guid: " + element.guid + "\n");
}
}
最后修改:2011年2月24日 Thursday 12:50