HostData.passwordProtected 密码保护
var passwordProtected : bool
Description描述
Does the server require a password?
服务器需要密码吗?
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
}
}
}
// Requests info from the master server and prints
// if each host requires password or not
//从master服务器请求信息,并打印,是否每个主机需要密码或不
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " password protected: " + element.passwordProtected);
}
}
最后修改:2011年2月24日 Thursday 12:20