HostData.playerLimit 玩家限制
var playerLimit : int
Description描述
Maximum players limit
最多玩家限制。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
Debug.Log(element.gameName + " max spots: " + element.playerLimit);
}
}
}
// Requests info from the master server and prints
// the gameType of each host
//从master服务器请求信息,并打印每个主机的游戏名和玩家限制
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " max spots: " + element.playerLimit);
}
}
最后修改:2011年2月24日 Thursday 12:09