LineRenderer.SetVertexCount 设置线段数
function SetVertexCount (count : int) : void
Description描述
Set the number of line segments.
设置线段数。
参见:SetPosition 函数.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Color c1 = Color.yellow;
public Color c2 = Color.red;
public int lengthOfLineRenderer = 20;
void Start() {
LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.2F, 0.2F);
lineRenderer.SetVertexCount(lengthOfLineRenderer);
}
void Update() {
LineRenderer lineRenderer = GetComponent<LineRenderer>();
int i = 0;
while (i < lengthOfLineRenderer) {
Vector3 pos = new Vector3(i * 0.5F, Mathf.Sin(i + Time.time), 0);
lineRenderer.SetPosition(i, pos);
i++;
}
}
}
// Creates a line renderer that follos a Sin() function
// and animates it.
//创建一个带有旋转的正弦曲线动画
var c1 : Color = Color.yellow;
var c2 : Color = Color.red;
var lengthOfLineRenderer : int = 20;
function Start() {
var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer);
lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.2,0.2);
lineRenderer.SetVertexCount(lengthOfLineRenderer);
}
function Update() {
var lineRenderer : LineRenderer = GetComponent(LineRenderer);
for(var i : int = 0; i < lengthOfLineRenderer; i++) {
var pos : Vector3 = Vector3(i * 0.5, Mathf.Sin(i + Time.time), 0);
lineRenderer.SetPosition(i, pos);
}
}
最后修改:2011年1月24日 Monday 21:14