Camera.fieldOfView 视野

var fieldOfView : float

Description描述

The field of view of the camera in degrees.

相机的视野,以度为单位。

This is the vertical field of view; horizontal FOV varies depending on the viewport's aspect ratio. Field of view is ignored when camera is orthographic (see orthographic).

这是垂直视野:水平FOV取决于视口的宽高比,当相机是正交时fieldofView被忽略(参考orthographic).

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		camera.fieldOfView = 60;
	}
}
// Set the camera's FOV attached to the same game object to 60
//设置附加到同一个游戏物体上相机的视野为60

camera.fieldOfView = 60; 

Another example using specifically the main camera.

使用专门主相机的另一个例子:

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		Camera.main.fieldOfView = 80;
	}
}
// Set the main camera's field of view to 80
//设置主相机的视野为 80

Camera.main.fieldOfView = 80;
最后修改:2011年3月6日 Sunday 11:10

本脚本参考基于Unity 3.4.1f5

英文部分版权属©Unity公司所有,中文部分© Unity圣典 版权所有,未经许可,严禁转载 。