GUIStyle
- active
- alignment
- border
- CalcHeight
- CalcMinMaxWidth
- CalcScreenSize
- CalcSize
- clipping
- contentOffset
- DrawCursor
- DrawWithTextSelection
- Draw
- fixedHeight
- fixedWidth
- focused
- fontSize
- fontStyle
- font
- GetCursorPixelPosition
- GetCursorStringIndex
- GUIStyle
- hover
- imagePosition
- lineHeight
- margin
- name
- none
- normal
- onActive
- onFocused
- onHover
- onNormal
- operator GUIStyle
- overflow
- padding
- stretchHeight
- stretchWidth
- wordWrap
GUIStyle.active 激活
var active : GUIStyleState
Description描述
Rendering settings for when the control is pressed down.
用于当控件被鼠标按下时的渲染设置。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture2D aTexture;
void OnGUI() {
if (!typeof(aTexture)) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if (GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
}
// Assigns a texture to customStyles[0] for when the control
// is pressed down
//当控件被按下时,指定一个纹理到customStyles[0]
var aTexture : Texture2D;
function OnGUI() {
if(!aTexture) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if(GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
最后修改:2011年1月20日 Thursday 17:14