GUIStyle
- active
- alignment
- border
- CalcHeight
- CalcMinMaxWidth
- CalcScreenSize
- CalcSize
- clipping
- contentOffset
- DrawCursor
- DrawWithTextSelection
- Draw
- fixedHeight
- fixedWidth
- focused
- fontSize
- fontStyle
- font
- GetCursorPixelPosition
- GetCursorStringIndex
- GUIStyle
- hover
- imagePosition
- lineHeight
- margin
- name
- none
- normal
- onActive
- onFocused
- onHover
- onNormal
- operator GUIStyle
- overflow
- padding
- stretchHeight
- stretchWidth
- wordWrap
GUIStyle.font 字体
var font : Font
Description描述
The font to use for rendering. If null, the default font for the current GUISkin is used instead.
用于渲染的字体,如果为null,当前的GUISkin的默认字体将被使用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (GUI.skin.customStyles.Length > 0)
Debug.Log("Font name: " + GUI.skin.customStyles[0].font.name);
}
}
最后修改:2011年1月20日 Thursday 21:36