LightmapEditorSettings
- aoAmount
- aoContrast
- aoMaxDistance
- bounceBoost
- bounceIntensity
- bounces
- finalGatherContrastThreshold
- finalGatherGradientThreshold
- finalGatherInterpolationPoints
- finalGatherRays
- lastUsedResolution
- lockAtlas
- maxAtlasHeight
- maxAtlasWidth
- quality
- resolution
- skyLightColor
- skyLightIntensity
- textureCompression
LightmapEditorSettings.aoMaxDistance 阻光贴图最大距离
static var aoMaxDistance : float
Description描述
Beyond this distance a ray is considered to be unoccluded.
超过这个距离的光线被认为是未阻光的。
Can be used to avoid full occlusion in closed scenes.
可以用来避免在封闭的场景完全阻光。
最后修改:2011年6月28日 Tuesday 20:31