LightmapEditorSettings
- aoAmount
- aoContrast
- aoMaxDistance
- bounceBoost
- bounceIntensity
- bounces
- finalGatherContrastThreshold
- finalGatherGradientThreshold
- finalGatherInterpolationPoints
- finalGatherRays
- lastUsedResolution
- lockAtlas
- maxAtlasHeight
- maxAtlasWidth
- quality
- resolution
- skyLightColor
- skyLightIntensity
- textureCompression
LightmapEditorSettings.finalGatherRays 最终聚集光线数
static var finalGatherRays : int
Description描述
Number of rays used in the final gather integrator.
使用在final gather integrator的光线数。
Since lower number of rays leads to creating points of higher variance (so a higher contrast difference), you will probably need a higher setting for finalGatherContrastThreshold to prevent points from clumping together.
由于降低了光线的数量导致创造更高的差异点(因此更高的对比度差异)。您可能需要更高的设置,为finalGatherContrastThreshold防止点聚集在一起。
最后修改:2011年6月28日 Tuesday 18:39