LightmapEditorSettings
- aoAmount
- aoContrast
- aoMaxDistance
- bounceBoost
- bounceIntensity
- bounces
- finalGatherContrastThreshold
- finalGatherGradientThreshold
- finalGatherInterpolationPoints
- finalGatherRays
- lastUsedResolution
- lockAtlas
- maxAtlasHeight
- maxAtlasWidth
- quality
- resolution
- skyLightColor
- skyLightIntensity
- textureCompression
LightmapEditorSettings.finalGatherGradientThreshold 最终聚集渐变阈值
static var finalGatherGradientThreshold : float
Description描述
Controls how the irradiance gradient is used in the interpolation.
控制光照怎样渐变插值使用。
Each point stores it irradiance gradient which can be used to improve the interpolation. However in some situations using the gradient can result in white alos and other artifacts.
每个点储存它的光照渐变,它可以用来改善插值。然而,在某些情况下可能导致白斑或其它杂物。
Setting the threshold to a lower value can be used to reduce those artifacts.
设置阈值到较低的值可以用来减少那些杂物。
最后修改:2011年6月28日 Tuesday 19:26