LightmapEditorSettings
- aoAmount
- aoContrast
- aoMaxDistance
- bounceBoost
- bounceIntensity
- bounces
- finalGatherContrastThreshold
- finalGatherGradientThreshold
- finalGatherInterpolationPoints
- finalGatherRays
- lastUsedResolution
- lockAtlas
- maxAtlasHeight
- maxAtlasWidth
- quality
- resolution
- skyLightColor
- skyLightIntensity
- textureCompression
LightmapEditorSettings.bounceBoost 反弹提升
static var bounceBoost : float
Description描述
Boosts indirect light (Beast's diffuseBoost property, pow(colorComponent, (1.0 / diffuseBoost))).
提升间接光照(Beast的diffuseBoost属性,pow(colorComponent, (1.0 / diffuseBoost)))
It can be used to increase the amount of bounced light within a scene and it's cheaper than setting the number of bounces to high values.
它可以用来增加一个场景内的光照反弹次数,设置较高的反弹值更浪费系统资源。
最后修改:2011年6月28日 Tuesday 16:38