LightmapEditorSettings
- aoAmount
- aoContrast
- aoMaxDistance
- bounceBoost
- bounceIntensity
- bounces
- finalGatherContrastThreshold
- finalGatherGradientThreshold
- finalGatherInterpolationPoints
- finalGatherRays
- lastUsedResolution
- lockAtlas
- maxAtlasHeight
- maxAtlasWidth
- quality
- resolution
- skyLightColor
- skyLightIntensity
- textureCompression
LightmapEditorSettings.finalGatherContrastThreshold 最终聚集对比度阈值
static var finalGatherRays : int
Description描述
Contrast threshold between neighbouring surface points.
对比度阈值在相邻的表面点之间。
Above that value new final gather sample points will be created - it tells the algorithm to place points where they are really needed, so in areas where the light changes quickly. In other words, it adaptively controls the number of points.
超过该值,新的final gather取样点将被创建,它告诉算法定位点,在哪里他们真正需要的,因此,在所在区域的光线变化很快。换句话说,它自适应控制点的数量。
最后修改:2011年6月28日 Tuesday 18:47