Terrain
- activeTerrain
- AddTreeInstance
- basemapDistance
- castShadows
- CreateTerrainGameObject
- detailObjectDensity
- detailObjectDistance
- editorRenderFlags
- Flush
- GetPosition
- heightmapMaximumLOD
- heightmapPixelError
- lightmapIndex
- SampleHeight
- SetNeighbors
- terrainData
- treeBillboardDistance
- treeCrossFadeLength
- treeDistance
- treeMaximumFullLODCount
Terrain.Flush 刷新
function Flush () : void
Description描述
Flushes any change done in the terrain so it takes effect.
在地形上刷新任何的变化使它能生效。
最后修改:2011年4月1日 Friday 18:53