Terrain
- activeTerrain
- AddTreeInstance
- basemapDistance
- castShadows
- CreateTerrainGameObject
- detailObjectDensity
- detailObjectDistance
- editorRenderFlags
- Flush
- GetPosition
- heightmapMaximumLOD
- heightmapPixelError
- lightmapIndex
- SampleHeight
- SetNeighbors
- terrainData
- treeBillboardDistance
- treeCrossFadeLength
- treeDistance
- treeMaximumFullLODCount
Terrain.heightmapMaximumLOD 高度图最大LOD
var heightmapMaximumLOD : int
Description描述
Lets you essentially lower the heightmap resolution used for rendering
让你在实质上降低用于渲染高度图的解析度。
This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.
这个属性用于低端的显卡使其永远不会显示最高LOD地形。0值表示总是显示最高细节。1值表示三角形数量将会降低四分之一。高度图的解析度将是高度和宽度的一半。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
}
function Start () {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
最后修改:2011年4月1日 Friday 18:19