Terrain
- activeTerrain
- AddTreeInstance
- basemapDistance
- castShadows
- CreateTerrainGameObject
- detailObjectDensity
- detailObjectDistance
- editorRenderFlags
- Flush
- GetPosition
- heightmapMaximumLOD
- heightmapPixelError
- lightmapIndex
- SampleHeight
- SetNeighbors
- terrainData
- treeBillboardDistance
- treeCrossFadeLength
- treeDistance
- treeMaximumFullLODCount
Terrain.terrainData 地形数据
var terrainData : TerrainData
Description描述
The Terrain Data that stores heightmaps, terrain textures, detail meshes and trees.
地形数据存储着高度图,地形纹理,细节网格和树木。
最后修改:2011年4月1日 Friday 17:10