Terrain
- activeTerrain
- AddTreeInstance
- basemapDistance
- castShadows
- CreateTerrainGameObject
- detailObjectDensity
- detailObjectDistance
- editorRenderFlags
- Flush
- GetPosition
- heightmapMaximumLOD
- heightmapPixelError
- lightmapIndex
- SampleHeight
- SetNeighbors
- terrainData
- treeBillboardDistance
- treeCrossFadeLength
- treeDistance
- treeMaximumFullLODCount
Terrain.CreateTerrainGameObject 创建地形游戏物体
static function CreateTerrainGameObject (assignTerrain : TerrainData) : GameObject
Description描述
Creates a Terrain including collider from TerrainData
从TerrainData创建一个包含碰撞器的地形。
最后修改:2011年4月1日 Friday 18:59