Terrain
- activeTerrain
- AddTreeInstance
- basemapDistance
- castShadows
- CreateTerrainGameObject
- detailObjectDensity
- detailObjectDistance
- editorRenderFlags
- Flush
- GetPosition
- heightmapMaximumLOD
- heightmapPixelError
- lightmapIndex
- SampleHeight
- SetNeighbors
- terrainData
- treeBillboardDistance
- treeCrossFadeLength
- treeDistance
- treeMaximumFullLODCount
Terrain.activeTerrain 激活地形
static var activeTerrain : Terrain
Description描述
The active terrain. This is a convenience function to get to the main terrain in the scene.
激活的地形。这个是用来在场景中获取主地形的快捷方式。
最后修改:2011年4月1日 Friday 18:56