AudioReverbZone 音频混响区

Inherits from Behaviour

Reverb Zones are used when you want to gradually change from a point

混响区是用于当你想从一个点逐渐变化。

where there is no ambient effect to a place where there is one. for example you can gradually change your character's footsteps sounds and create the feeling like you where entering into a cavern, going trough a room, swimming underwater, etc.

从没有环境影响的场所到有环境影响的场所。例如,你想逐渐改变角色的脚本声,进入到感觉像洞穴,通过一个房间,水下游泳,等等。

You can always mix reverb zones to have combined effects. For more info check Reverb Zones in the manual.

你总是可以混合混响区以便具有综合效果。更多信息参见帮助手册Reverb Zones。

Variables变量

Inherited members继承成员

Inherited Variables继承变量

Inherited Functions继承函数

Inherited Class Functions继承类函数

最后修改:2011年5月16日 Monday 21:15

本脚本参考基于Unity 3.4.1f5

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