Material材质 翻译:titan-志广
- color
- CopyPropertiesFromMaterial
- GetColor
- GetFloat
- GetMatrix
- GetTag
- GetTextureOffset
- GetTextureScale
- GetTexture
- GetVector
- HasProperty
- Lerp
- mainTextureOffset
- mainTextureScale
- mainTexture
- Material
- passCount
- renderQueue
- SetColor
- SetFloat
- SetMatrix
- SetPass
- SetTextureOffset
- SetTextureScale
- SetTexture
- SetVector
- shader
Material.GetTexture 获取纹理
function GetTexture (propertyName : string) : Texture
Description描述
Get a named texture.
获得已命名纹理
Many shaders use more than one texture. Use GetTexture to get the propertyName texture.
许多着色器都使用超过一张纹理,使用GetTexture获得 propertyName的纹理。
Common texture names used by Unity's builtin shaders:
在unity着色器中使用的统一的纹理名称
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_MainTex"是主要的漫反射纹理,也能通过 mainTexture 属性访问
"_BumpMap" is the normal map.
"_BumpMap"是法线贴图
"_Cube" is the reflection cubemap.
"_Cube"是反射cubemap.(立方体贴图)
参考: mainTexture 属性, SetTexture .
function Start () {
var tex : Texture = renderer.material.GetTexture ("_BumpMap");
if (tex)
print ("My bumpmap is " + tex.name);
else
print ("I have no bumpmap!");
}
最后修改:2011年1月22日 Saturday 20:58