Material材质 翻译:titan-志广
- color
- CopyPropertiesFromMaterial
- GetColor
- GetFloat
- GetMatrix
- GetTag
- GetTextureOffset
- GetTextureScale
- GetTexture
- GetVector
- HasProperty
- Lerp
- mainTextureOffset
- mainTextureScale
- mainTexture
- Material
- passCount
- renderQueue
- SetColor
- SetFloat
- SetMatrix
- SetPass
- SetTextureOffset
- SetTextureScale
- SetTexture
- SetVector
- shader
Material.GetTextureScale 获取纹理缩放
function GetTextureScale (propertyName : string) : Vector2
Description描述
Gets the placement scale of texture propertyName.
获得纹理propertyName的缩放量。
Common texture names used by Unity's builtin shaders:
在unity着色器中使用的统一的纹理名称
"_MainTex" is the main diffuse texture .This can also be accessed via mainTextureScale property.
"_MainTex"是主要的漫反射纹理,也能通过 mainTextureScale 属性访问
"_BumpMap" is the normal map.
"_BumpMap"是法线贴图
"_Cube" is the reflection cubemap.
"_Cube"是反射cubemap.(立方体贴图)
参见: mainTextureScale 属性, SetTextureScale .
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
print(renderer.material.GetTextureScale("_MainTex"));
}
}
print(renderer.material.GetTextureScale("_MainTex"));
最后修改:2011年1月22日 Saturday 21:12