EditorApplication
- applicationContentsPath
- applicationPath
- Beep
- CallbackFunction
- currentScene
- ExecuteMenuItem
- Exit
- HierarchyWindowItemCallback
- hierarchyWindowItemOnGUI
- isCompiling
- isPaused
- isPlayingOrWillChangePlaymode
- isPlaying
- LockReloadAssemblies
- modifierKeysChanged
- NewScene
- OpenProject
- OpenSceneAdditive
- OpenScene
- playmodeStateChanged
- ProjectWindowItemCallback
- projectWindowItemOnGUI
- RepaintHierarchyWindow
- RepaintProjectWindow
- SaveAssets
- SaveCurrentSceneIfUserWantsTo
- SaveScene
- Step
- timeSinceStartup
- UnlockReloadAssemblies
- update
EditorApplication.applicationContentsPath 应用程序内容路径
static var applicationContentsPath : string
Description描述
Path to the Unity editor contents folder (Read Only)
到Unity编辑器内容文件夹的路径(只读)。
The contents folder contains several items internally required by the editor for building players.
内容文件夹包含一些内部编辑器编译所需的项目。
参见:applicationPath.
最后修改:2011年6月25日 Saturday 19:02