EditorApplication
- applicationContentsPath
- applicationPath
- Beep
- CallbackFunction
- currentScene
- ExecuteMenuItem
- Exit
- HierarchyWindowItemCallback
- hierarchyWindowItemOnGUI
- isCompiling
- isPaused
- isPlayingOrWillChangePlaymode
- isPlaying
- LockReloadAssemblies
- modifierKeysChanged
- NewScene
- OpenProject
- OpenSceneAdditive
- OpenScene
- playmodeStateChanged
- ProjectWindowItemCallback
- projectWindowItemOnGUI
- RepaintHierarchyWindow
- RepaintProjectWindow
- SaveAssets
- SaveCurrentSceneIfUserWantsTo
- SaveScene
- Step
- timeSinceStartup
- UnlockReloadAssemblies
- update
EditorApplication.update 更新
static var update : CallbackFunction
Description描述
Delegate for generic updates.
通用更新的委托。
Add your functions to this delegate to get an update callback at approximately 100 times per second.
添加你的函数到委托中, 会以大约100次每秒的速度得到一个更新的回调信号
参见:EditorApplication.CallbackFunction.
最后修改:2011年6月25日 Saturday 19:26