Network
- AllocateViewID
- CloseConnection
- connections
- connectionTesterIP
- connectionTesterPort
- Connect
- DestroyPlayerObjects
- Destroy
- Disconnect
- GetAveragePing
- GetLastPing
- HavePublicAddress
- incomingPassword
- InitializeSecurity
- InitializeServer
- Instantiate
- isClient
- isMessageQueueRunning
- isServer
- logLevel
- maxConnections
- minimumAllocatableViewIDs
- natFacilitatorIP
- natFacilitatorPort
- OnConnectedToServer
- OnDisconnectedFromServer
- OnFailedToConnectToM...
- OnFailedToConnect
- OnNetworkInstantiate
- OnPlayerConnected
- OnPlayerDisconnected
- OnSerializeNetworkView
- OnServerInitialized
- peerType
- player
- proxyIP
- proxyPassword
- proxyPort
- RemoveRPCsInGroup
- RemoveRPCs
- sendRate
- SetLevelPrefix
- SetReceivingEnabled
- SetSendingEnabled
- TestConnectionNAT
- TestConnection
- time
- useProxy
Network.time 时间
static var time : double
Description描述
Get the current network time (seconds).
获取带当前网络时间(秒)。
This can, for example, be used to compare with the time returned in NetworkMessageInfo. The example script needs to be attached to an object with a network view and have the network view observe the script. It measures the time it took to send a message which synchronizes the X postion value of the objects transform.
这个可以用来,例如,比较NetworkMessageInfo中返回的时间。这个脚本例子需要附加到一个带有网络视图的物体上,并使网络视图监视这个脚本。它计算时间,发送这个物体的同步X位置消息。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float something;
public double transitTime;
void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
float horizontalInput = 0.0F;
if (stream.isWriting) {
horizontalInput = transform.position.x;
stream.Serialize(ref horizontalInput);
} else {
transitTime = Network.time - info.timestamp;
stream.Serialize(ref horizontalInput);
something = horizontalInput;
}
}
void OnGUI() {
GUILayout.Label("Last transmission time: " + transitTime);
}
}
var something : float;
var transitTime: double;
function OnSerializeNetworkView (stream : BitStream,
info : NetworkMessageInfo) {
var horizontalInput : float = 0.0;
if (stream.isWriting) {
// Sending 发送
horizontalInput = transform.position.x;
stream.Serialize (horizontalInput);
} else {
// Receiving 接收
transitTime = Network.time - info.timestamp;
stream.Serialize (horizontalInput);
something = horizontalInput;
}
}
function OnGUI() {
GUILayout.Label("Last transmission time: "+ transitTime);
}
最后修改:2011年4月2日 Saturday 14:29