Network.OnPlayerConnected 当玩家连接

function OnPlayerConnected (player : NetworkPlayer) : void

Description描述

Called on the server whenever a new player has successfully connected.

每当一个新玩家成功连接时,在服务器上调用这个函数。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	private int playerCount = 0;
	void OnPlayerConnected(NetworkPlayer player) {
		Debug.Log("Player " + playerCount++ + " connected from " + player.ipAddress + ":" + player.port);
	}
}
private var playerCount: int = 0;
function OnPlayerConnected(player: NetworkPlayer) {
	Debug.Log("Player " + playerCount++ +
		" connected from " + player.ipAddress +
		":" + player.port);
	// Populate a data structure with player information ...
	//用玩家信息构建一个数据结构
}
最后修改:2011年4月1日 Friday 20:37

本脚本参考基于Unity 3.4.1f5

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