MonoBehaviour
- Awake
- CancelInvoke
- FixedUpdate
- InvokeRepeating
- Invoke
- IsInvoking
- LateUpdate
- OnApplicationFocus
- OnApplicationPause
- OnApplicationQuit
- OnBecameInvisible
- OnBecameVisible
- OnCollisionEnter
- OnCollisionExit
- OnCollisionStay
- OnConnectedToServer
- OnControllerColliderHit
- OnDestroy
- OnDisable
- OnDisconnectedFromServer
- OnDrawGizmosSelected
- OnDrawGizmos
- OnEnable
- OnFailedToConnectToM...
- OnFailedToConnect
- OnGUI
- OnJointBreak
- OnLevelWasLoaded
- OnMasterServerEvent
- OnMouseDown
- OnMouseDrag
- OnMouseEnter
- OnMouseExit
- OnMouseOver
- OnMouseUpAsButton
- OnMouseUp
- OnNetworkInstantiate
- OnParticleCollision
- OnPlayerConnected
- OnPlayerDisconnected
- OnPostRender
- OnPreCull
- OnPreRender
- OnRenderImage
- OnRenderObject
- OnSerializeNetworkView
- OnServerInitialized
- OnTriggerEnter
- OnTriggerExit
- OnTriggerStay
- OnWillRenderObject
- Reset
- StartCoroutine
- Start
- StopAllCoroutines
- StopCoroutine
- Update
- useGUILayout
MonoBehaviour.InvokeRepeating 重复调用
function InvokeRepeating (methodName : string, time : float, repeatRate : float) : void
Description描述
Invokes the method methodName in time seconds.
在time秒调用methodName方法;简单说,根据时间调用指定方法名的方法
After the first invocation repeats calling that function every repeatRate seconds.
从第一次调用开始,每隔repeatRate时间调用一次.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void LaunchProjectile() {
Rigidbody instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
public void Awake() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
// 2秒后开始
// 每0.3秒发射一颗炮弹
var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);
function LaunchProjectile () {
var instance : Rigidbody = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
最后修改:2011年1月2日 Sunday 1:24