MonoBehaviour.OnPlayerConnected 当玩家连接

function OnPlayerConnected (player : NetworkPlayer) : void

Description描述

Called on the server whenever a new player has successfully connected.

当一个新玩家成功连接时在服务器上被调用。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	private int playerCount = 0;
	void OnPlayerConnected(NetworkPlayer player) {
		Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port);
	}
}
private var playerCount : int = 0;

function OnPlayerConnected(player: NetworkPlayer ) {
	Debug.Log ("Player " + playerCount + 
	" connected from " + player.ipAddress + 
	":" + player.port);
	// Populate a data structure with player information ...
	// 用玩家的信息构建一个数据结构
}
最后修改:2011年1月2日 Sunday 18:12

本脚本参考基于Unity 3.4.1f5

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