MonoBehaviour
- Awake
- CancelInvoke
- FixedUpdate
- InvokeRepeating
- Invoke
- IsInvoking
- LateUpdate
- OnApplicationFocus
- OnApplicationPause
- OnApplicationQuit
- OnBecameInvisible
- OnBecameVisible
- OnCollisionEnter
- OnCollisionExit
- OnCollisionStay
- OnConnectedToServer
- OnControllerColliderHit
- OnDestroy
- OnDisable
- OnDisconnectedFromServer
- OnDrawGizmosSelected
- OnDrawGizmos
- OnEnable
- OnFailedToConnectToM...
- OnFailedToConnect
- OnGUI
- OnJointBreak
- OnLevelWasLoaded
- OnMasterServerEvent
- OnMouseDown
- OnMouseDrag
- OnMouseEnter
- OnMouseExit
- OnMouseOver
- OnMouseUpAsButton
- OnMouseUp
- OnNetworkInstantiate
- OnParticleCollision
- OnPlayerConnected
- OnPlayerDisconnected
- OnPostRender
- OnPreCull
- OnPreRender
- OnRenderImage
- OnRenderObject
- OnSerializeNetworkView
- OnServerInitialized
- OnTriggerEnter
- OnTriggerExit
- OnTriggerStay
- OnWillRenderObject
- Reset
- StartCoroutine
- Start
- StopAllCoroutines
- StopCoroutine
- Update
- useGUILayout
MonoBehaviour.Reset 重置
function Reset () : void
Description描述
Reset to default values.
重置为默认值。
Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.
Reset是在用户点击检视面板的Reset按钮或者首次添加该组件时被调用。此函数只在编辑模式下被调用。Reset最常用于在检视面板中给定一个最常用的默认值。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject target;
void Reset() {
if (!typeof(target))
target = GameObject.FindWithTag("Player");
}
}
// Sets target to a default value.
// This could be used in a follow camera.
// 设置target为默认值
// 这可以用于一个跟踪相机
var target : GameObject ;
function Reset () {
// Only set target if it is not assigned yet.
// 如果target没有赋值,设置它
if (!target)
target = GameObject.FindWithTag ("Player");
}
最后修改:2011年1月2日 Sunday 14:58