MonoBehaviour
- Awake
- CancelInvoke
- FixedUpdate
- InvokeRepeating
- Invoke
- IsInvoking
- LateUpdate
- OnApplicationFocus
- OnApplicationPause
- OnApplicationQuit
- OnBecameInvisible
- OnBecameVisible
- OnCollisionEnter
- OnCollisionExit
- OnCollisionStay
- OnConnectedToServer
- OnControllerColliderHit
- OnDestroy
- OnDisable
- OnDisconnectedFromServer
- OnDrawGizmosSelected
- OnDrawGizmos
- OnEnable
- OnFailedToConnectToM...
- OnFailedToConnect
- OnGUI
- OnJointBreak
- OnLevelWasLoaded
- OnMasterServerEvent
- OnMouseDown
- OnMouseDrag
- OnMouseEnter
- OnMouseExit
- OnMouseOver
- OnMouseUpAsButton
- OnMouseUp
- OnNetworkInstantiate
- OnParticleCollision
- OnPlayerConnected
- OnPlayerDisconnected
- OnPostRender
- OnPreCull
- OnPreRender
- OnRenderImage
- OnRenderObject
- OnSerializeNetworkView
- OnServerInitialized
- OnTriggerEnter
- OnTriggerExit
- OnTriggerStay
- OnWillRenderObject
- Reset
- StartCoroutine
- Start
- StopAllCoroutines
- StopCoroutine
- Update
- useGUILayout
MonoBehaviour.OnMouseEnter 当鼠标进入
function OnMouseEnter () : void
Description描述
OnMouseEnter is called when the mouse entered the GUIElement or Collider .
当鼠标进入到GUIElement(GUI元素)或Collider(碰撞体)中时调用OnMouseEnter。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseEnter() {
renderer.material.color = Color.red;
}
}
// Attach this script to a mesh to make
// it red when the mouse is over the mesh
// 附加这个脚本到网格
// 当鼠标经过网格时网格变红色
function OnMouseEnter () {
renderer.material.color = Color.red ;
}
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseEnter can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement .
这个函数不会在属于Ignore Raycast的层上调用.
它可以被作为协同程序,在函数体内使用yield语句.这个事件将发送到所有附在Collider或GUIElement的脚本上.
IMPORTANT: This function has no effect on iPhone.
注意:这个函数在iPhone上无效.
最后修改:2011年1月2日 Sunday 15:03