MonoBehaviour.OnControllerColliderHit 当控制碰撞器碰撞

function OnControllerColliderHit (hit : ControllerColliderHit) : void

Description描述

OnControllerColliderHit is called when the controller hits a collider while performing a Move.

在移动的时,当controller碰撞到collider时OnControllerColliderHit被调用。

This can be used to push objects when they collide with the character.

它可以用来在角色碰到物体时推开物体。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public float pushPower = 2.0F;
	void OnControllerColliderHit(ControllerColliderHit hit) {
		Rigidbody body = hit.collider.attachedRigidbody;
		if (body == null || body.isKinematic)
			return;

		if (hit.moveDirection.y < -0.3F)
			return;

		Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
		body.velocity = pushDir * pushPower;
	}
}
// this script pushes all rigidbodies that the character touches
// 这个脚本用来使角色推开碰到的所有刚体
var pushPower : float = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit ) {
	var body : Rigidbody = hit.collider.attachedRigidbody;
	// no rigidbody
	// 没有刚体
	if (body == null || body.isKinematic)
		return;

	// We dont want to push objects below us
	// 不推开我们身后的物体
	if (hit.moveDirection.y < -0.3) 
		return;

	// Calculate push direction from move direction, 
	// 根据移动方向计算推的方向
	// we only push objects to the sides never up and down
	// 只把物体推向一旁
	var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);

	// If you know how fast your character is trying to move,
	// then you can also multiply the push velocity by that.
	// 如果知道角色移动的速度,你可以用它乘以推动速度
	// Apply the push
	body.velocity = pushDir * pushPower;
}
最后修改:2011年1月2日 Sunday 16:13

本脚本参考基于Unity 3.4.1f5

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