MonoBehaviour
- Awake
- CancelInvoke
- FixedUpdate
- InvokeRepeating
- Invoke
- IsInvoking
- LateUpdate
- OnApplicationFocus
- OnApplicationPause
- OnApplicationQuit
- OnBecameInvisible
- OnBecameVisible
- OnCollisionEnter
- OnCollisionExit
- OnCollisionStay
- OnConnectedToServer
- OnControllerColliderHit
- OnDestroy
- OnDisable
- OnDisconnectedFromServer
- OnDrawGizmosSelected
- OnDrawGizmos
- OnEnable
- OnFailedToConnectToM...
- OnFailedToConnect
- OnGUI
- OnJointBreak
- OnLevelWasLoaded
- OnMasterServerEvent
- OnMouseDown
- OnMouseDrag
- OnMouseEnter
- OnMouseExit
- OnMouseOver
- OnMouseUpAsButton
- OnMouseUp
- OnNetworkInstantiate
- OnParticleCollision
- OnPlayerConnected
- OnPlayerDisconnected
- OnPostRender
- OnPreCull
- OnPreRender
- OnRenderImage
- OnRenderObject
- OnSerializeNetworkView
- OnServerInitialized
- OnTriggerEnter
- OnTriggerExit
- OnTriggerStay
- OnWillRenderObject
- Reset
- StartCoroutine
- Start
- StopAllCoroutines
- StopCoroutine
- Update
- useGUILayout
MonoBehaviour.CancelInvoke 取消调用
function CancelInvoke () : void
Description描述
Cancels all Invoke calls on this MonoBehaviour.
取消这个MonoBehaviour上的所有调用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButton("Fire1"))
CancelInvoke();
}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
public void Awake() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
// 2秒后开始
// 每0.3秒发射一颗炮弹
var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);
// Cancels the repeating invoke call,
// when the user pressed the ctrl button
// 当用户按下ctrl键取消repeating调用
function Update() {
if (Input.GetButton ("Fire1"))
CancelInvoke();
}
function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
• function CancelInvoke (methodName : string) : void
Description描述
Cancels all Invoke calls with name methodName on this behaviour.
取消所有名为methodName的调用.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButton("Fire1"))
CancelInvoke("LaunchProjectile");
}
void LaunchProjectile() {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
public void Awake() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
// 2秒后开始
// 每0.3秒发射一颗炮弹
var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);
// Cancels the repeating invoke call,
// when the user pressed the ctrl button
// 当用户按下ctrl键取消repeating调用
function Update() {
if (Input.GetButton ("Fire1"))
CancelInvoke("LaunchProjectile");
}
function LaunchProjectile () {
instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
最后修改:2011年1月2日 Sunday 1:37