EditorUtility
- ClearProgressBar
- CloneComponent
- CollectDeepHierarchy
- CollectDependencies
- CompressTexture
- CopySerialized
- CreateEmptyPrefab
- CreateGameObjectWithHideFlags
- DisplayCancelableProgressBar
- DisplayDialogComplex
- DisplayDialog
- DisplayPopupMenu
- DisplayProgressBar
- ExtractOggFile
- FindPrefabRoot
- FocusProjectWindow
- FormatBytes
- GetObjectEnabled
- GetPrefabParent
- GetPrefabType
- InstanceIDToObject
- InstantiatePrefab
- IsPersistent
- OpenFilePanel
- OpenFolderPanel
- ReconnectToLastPrefab
- ReplacePrefab
- ResetGameObjectToPrefabState
- ResetToPrefabState
- SaveFilePanelInProject
- SaveFilePanel
- SaveFolderPanel
- SetDirty
- SetObjectEnabled
- SetSelectedWireframeHidden
- UnloadUnusedAssetsIgnoreM...
- UnloadUnusedAssets
EditorUtility.SaveFolderPanel 保存文件夹面板
static function SaveFolderPanel (title : string, folder : string, defaultName : string) : string
Description描述
Displays the "save folder" dialog and returns the selected path name.
显示“save folder”对话框,并返回选择的路径名。
参见:SaveFilePanel, OpenFilePanel functions.
Save Folder Panel.
保存文件夹面板
// Opens a directory selection dialog for saving PNG files
// and saves all selected textures to the file.
//打开一个目录选择对话框用于保存PNG文件并保持所有选择的纹理到文件
import System.IO;
@MenuItem("Examples/Save Textures to directory")
static function Apply () {
var textures = Selection.GetFiltered( Texture2D, SelectionMode.Unfiltered);
if (textures.Length == 0) {
EditorUtility.DisplayDialog("Select Textures",
"The selection must contain at least one texture!", "Ok");
return;
}
var path = EditorUtility.SaveFolderPanel("Save textures to directory", "", "");
if (path.Length != 0) {
for( var texture : Texture2D in textures) {
// Convert the texture to a format compatible with EncodeToPNG
//转换纹理到EncodeToPNG兼容格式
if (texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24) {
var newTexture = Texture2D(texture.width, texture.height);
newTexture.SetPixels(texture.GetPixels(0),0);
texture = newTexture;
}
var pngData = texture.EncodeToPNG();
if (pngData != null )
File.WriteAllBytes(path + "/" + texture.name + ".png", pngData);
else
Debug.Log("Could not convert " + texture.name + " to png. Skipping saving texture");
}
}
}
最后修改:2011年7月15日 Friday 18:09