EditorGUI.ProgressBar 进度条

static function ProgressBar (position : Rect, value : float, text : string) : void

Parameters参数

Description描述

Make a progress bar.

制作一个进度条。

Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled

从0到1;0表示0%,1表示100%满条。

EditorGUI.ProgressBar 进度条

Progress bar in an Editor Window.
编辑器中的进度条。

// Draw the damage and the armor with bars in an Editor Window
//在编辑器绘制伤害和盔甲的状态
		
class EditorGUIProgressBar extends EditorWindow {

	var armor : int = 20;
	var damage : int = 80;

	@MenuItem("Examples/Display Info")
	static function Init() {
		var window = GetWindow(EditorGUIProgressBar);
		window.Show();
	}

	function OnGUI() {
		armor = EditorGUI.IntSlider(Rect(3,3,position.width-6,15), "Armor:", armor, 0, 100);
		damage = EditorGUI.IntSlider(Rect(3,25,position.width-6,15), "Damage:", damage, 0, 100);

		EditorGUI.ProgressBar(Rect(3,45,position.width-6,20),armor/100.0, "Armor");
		EditorGUI.ProgressBar(Rect(3,70,position.width-6,20),damage/100.0, "Damage");

	}
}
最后修改:2011年6月23日 Thursday 19:17

本脚本参考基于Unity 3.4.1f5

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