EditorGUI.IntSlider 整型滑动条

static function IntSlider (position : Rect, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : string, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : GUIContent, value : int, leftValue : int, rightValue : int) : int

Parameters参数

Returns

int - The value that has been set by the user.

返回整数 - 用户设置的值。

Description描述

Make a slider the user can drag to change an integer value between a min and a max.

制作一个滑杆,用户可以在滑杆上拖动滑块,在最大和最小值之间改变一个整型值。

EditorGUI.IntSlider 整数滑动条

Int Slider in an Editor Window.
在编辑器中的整数滑动条。

// Simple editor script that lets you clone your object in a grid
//简单的编辑器脚本 ,让你在网格中克隆对象
class EditorGUIIntSlider extends EditorWindow {
	var cloneTimesX : int = 1;
	var cloneTimesY : int = 1;
	var cloneTimesZ : int = 1;
	var spacing : int = 2;

	@MenuItem("Examples/Editor GUI int slider usage")
	static function Init() {
		var window = GetWindow(EditorGUIIntSlider);
		window.position = Rect(0,0,150, 95);
		window.Show();
	}

	function OnGUI() {
		cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);
		cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);
		cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);

		if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))
			CloneSelected();
	}
	function CloneSelected() {
		if(!Selection.activeGameObject) {
			Debug.LogError("Select a GameObject first");
			return;
		}
		for(var i = 0; i < cloneTimesX; i++)
			for(var j = 0; j < cloneTimesY; j++)
				for(var k = 0; k < cloneTimesZ; k++)
					Instantiate(Selection.activeGameObject,
						Vector3(i,j,k)*spacing,
						Selection.activeGameObject.transform.rotation);
	}

}
最后修改:2011年6月23日 Thursday 19:47

本脚本参考基于Unity 3.4.1f5

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