EditorGUI
- actionKey
- BoundsField
- ColorField
- CurveField
- DrawPreviewTexture
- DrawTextureAlpha
- DropShadowLabel
- EnumPopup
- FloatField
- Foldout
- indentLevel
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- ProgressBar
- PropertyField
- RectField
- SelectableLabel
- Slider
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUI.IntSlider 整型滑动条
static function IntSlider (position : Rect, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : string, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : GUIContent, value : int, leftValue : int, rightValue : int) : int
Parameters参数
- positionRectangle on the screen to use for the slider.
屏幕上用于滑杆的矩形区域 -
labelOptional label in front of the slider.
显示在滑杆前面的可选择标签 - valueThe value the slider shows. This determines the position of the draggable thumb.
显示的滑杆值,决定滑块的位置 - leftValueThe value at the left end of the slider.
滑杆左端的值 - rightValueThe value at the right end of the slider.
滑杆右端的值
int - The value that has been set by the user.
返回整数 - 用户设置的值。
Description描述
Make a slider the user can drag to change an integer value between a min and a max.
制作一个滑杆,用户可以在滑杆上拖动滑块,在最大和最小值之间改变一个整型值。
Int Slider in an Editor Window.
在编辑器中的整数滑动条。
// Simple editor script that lets you clone your object in a grid
//简单的编辑器脚本 ,让你在网格中克隆对象
class EditorGUIIntSlider extends EditorWindow {
var cloneTimesX : int = 1;
var cloneTimesY : int = 1;
var cloneTimesZ : int = 1;
var spacing : int = 2;
@MenuItem("Examples/Editor GUI int slider usage")
static function Init() {
var window = GetWindow(EditorGUIIntSlider);
window.position = Rect(0,0,150, 95);
window.Show();
}
function OnGUI() {
cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);
cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);
cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);
if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))
CloneSelected();
}
function CloneSelected() {
if(!Selection.activeGameObject) {
Debug.LogError("Select a GameObject first");
return;
}
for(var i = 0; i < cloneTimesX; i++)
for(var j = 0; j < cloneTimesY; j++)
for(var k = 0; k < cloneTimesZ; k++)
Instantiate(Selection.activeGameObject,
Vector3(i,j,k)*spacing,
Selection.activeGameObject.transform.rotation);
}
}
最后修改:2011年6月23日 Thursday 19:47