EditorGUI
- actionKey
- BoundsField
- ColorField
- CurveField
- DrawPreviewTexture
- DrawTextureAlpha
- DropShadowLabel
- EnumPopup
- FloatField
- Foldout
- indentLevel
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- ProgressBar
- PropertyField
- RectField
- SelectableLabel
- Slider
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUI.TextField 文本字段
static function TextField (position : Rect, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : string, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : GUIContent, text : string, style : GUIStyle = EditorStyles.textField) : string
Parameters参数
- positionRectangle on the screen to use for the text field.
屏幕上用于文本字段的矩形区域 - labelOptional label to display in front of the text field.
显示在文本框前面的可选择标签 - textThe text to edit. // 编辑文本
-
styleOptional GUIStyle. // 可选GUIStyle样式
string - The text entered by the user.
返回字符串 - 用户输入的文本。
Description描述
Make a text field.
制作一个文本字段。
This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.
这工作就像GUI.TextField,但在编辑器中正确的响应所有选择,拷贝、粘贴等等,并且前面可以有一个可选择的标签
Text field in an Editor Window.
在编辑器窗口中的文本字段。
// Changes the name of the selected Objects to the one typed in the text field
//在文本框中输入,改变选择对象的名称
class EditorGUITextField extends EditorWindow {
var objNames : String = "";
@MenuItem("Examples/Bulk Name change")
static function Init() {
var window = GetWindow(EditorGUITextField);
window.Show();
}
function OnGUI() {
EditorGUI.DropShadowLabel(Rect(0, 0, position.width, 20),
"Select the objects to rename.");
objNames = EditorGUI.TextField(Rect(10,25,position.width - 20, 20),
"New Names:", objNames);
if(Selection.activeTransform)
if(GUI.Button(Rect(0, 50, position.width, 30), "Bulk rename!"))
for(var t : Transform in Selection.transforms)
t.name = objNames;
}
function OnInspectorUpdate() {
Repaint();
}
}
最后修改:2011年6月22日 Wednesday 13:04