- actionKey
- BoundsField
- ColorField
- CurveField
- DrawPreviewTexture
- DrawTextureAlpha
- DropShadowLabel
- EnumPopup
- FloatField
- Foldout
- indentLevel
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- ProgressBar
- PropertyField
- RectField
- SelectableLabel
- Slider
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUI.CurveField 曲线字段
static function CurveField (position : Rect, value : AnimationCurve) : AnimationCurve
static function CurveField (position : Rect, label : string, value : AnimationCurve) : AnimationCurve
static function CurveField (position : Rect, label : GUIContent, value : AnimationCurve) : AnimationCurve
static function CurveField (position : Rect, value : AnimationCurve, color : Color, ranges : Rect) : AnimationCurve
static function CurveField (position : Rect, label : string, value : AnimationCurve, color : Color, ranges : Rect) : AnimationCurve
static function CurveField (position : Rect, label : GUIContent, value : AnimationCurve, color : Color, ranges : Rect) : AnimationCurve
Parameters参数
- positionRectangle on the screen to use for the field.
屏幕上的矩形区域 - labelOptional label to display above the field.
该字段上面显示的可选标签 - valueThe value to edit. // 编辑的值
-
colorThe color to show the curve with.
显示曲线的颜色 -
rangesOptional rectangle that the curve is restrained within.
限制曲线的可选矩形区域
AnimationCurve - The curve edited by the user.
返回AnimationCurve - 用户编辑的曲线。
Description描述
Make a field for editing an AnimationCurve.
制作一个曲线字段,用来编辑动画曲线。
Curve field in an Editor Window.
在编辑器窗口中的曲线字段。
// Makes the selected GameObject follow the animation curve.
//使选择的对象跟随动画曲线变化
// Usage: Generate the curves for X,Y and Z axis of your desired GameObject
//用法:为所需的游戏物体,生成X、Y、Z曲线
// Select an Object and click Generate Curve.
//选择一个对象,然后点击生成曲线
// Press Play and see your object moving.
//播放并且观察对象移动
class EditorGUICurveField extends EditorWindow {
var curveX : AnimationCurve = AnimationCurve.Linear(0,0,10,10);
var curveY : AnimationCurve = AnimationCurve.Linear(0,0,10,10);
var curveZ : AnimationCurve = AnimationCurve.Linear(0,0,10,10);
@MenuItem("Examples/Create Curve For Object")
static function Init() {
var window = GetWindow(EditorGUICurveField);
window.position = Rect(0,0,200,100);
window.Show();
}
function OnGUI() {
curveX = EditorGUI.CurveField(
Rect(3,3,position.width-6,15),
"Animation on X", curveX);
curveY = EditorGUI.CurveField(
Rect(3,20,position.width-6,15),
"Animation on Y", curveY);
curveZ = EditorGUI.CurveField(
Rect(3,45,position.width-6,15),
"Animation on Z", curveZ);
if(GUI.Button(Rect(3,60,position.width-6,30),"Generate Curve"))
AddCurveToSelectedGameObject();
}
function AddCurveToSelectedGameObject() {
if(Selection.activeGameObject) {
var comp : FollowAnimationCurve =
Selection.activeGameObject.AddComponent(FollowAnimationCurve);
comp.SetCurves(curveX, curveY, curveZ);
} else {
Debug.LogError("No Game Object selected for adding an animation curve");
}
}
}
And the script attached to this editor script:
并且脚本附加到这个编辑器脚本:
// FollowAnimationCurve.js
// This script has to go outside of the Editor Folder.
//这个脚本要放到编辑器文件夹
var curveX : AnimationCurve;
var curveY : AnimationCurve;
var curveZ : AnimationCurve;
function SetCurves(xC : AnimationCurve, yC : AnimationCurve, zC : AnimationCurve) {
curveX = xC;
curveY = yC;
curveZ = zC;
}
function Update() {
transform.position = Vector3(curveX.Evaluate(Time.time),
curveY.Evaluate(Time.time),
curveZ.Evaluate(Time.time));
}