EditorGUI
- actionKey
- BoundsField
- ColorField
- CurveField
- DrawPreviewTexture
- DrawTextureAlpha
- DropShadowLabel
- EnumPopup
- FloatField
- Foldout
- indentLevel
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- ProgressBar
- PropertyField
- RectField
- SelectableLabel
- Slider
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUI.MinMaxSlider 最小最大滑动条
static function MinMaxSlider (label : GUIContent, position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void
static function MinMaxSlider (position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void
Parameters参数
-
labelOptional label in front of the slider.
最小最大滑条 -
positionRectangle on the screen to use for the slider.
屏幕上用于滑杆的矩形区域 -
valueThe value the slider shows. This determines the position of the draggable thumb.
滑杆显示的值。决定滑块的位置。 -
minValueThe lower value of the range the slider shows, passed by reference.
滑块的底值,通过引用传递。 -
maxValueThe upper value at the range the slider shows, passed by reference.
滑块的高值,通过引用传递。 -
minLimitThe limit at the left end of the slider.
滑杆左侧最小值 -
maxLimitThe limit at the right end of the slider.
滑杆右侧最大值
Description描述
Make a special slider the user can use to specify a range between a min and a max.
制作一个特殊的滑杆,用户可以指定滑块值的范围。
MinMax Slider in an Editor Window.
编辑器中的最小最大滑条。
// Place the selected object randomly between the interval of the Min Max Slider
// in the X,Y,Z coords
//随机放置选择的物体在x,y,z最小最大化值之间
class EditorGUIMinMaxSlider extends EditorWindow {
var minVal : float = -10;
var minLimit : float = -20;
var maxVal : float = 10;
var maxLimit : float = 20;
@MenuItem("Examples/Editor GUI Move Object Randomly")
static function Init() {
var window = GetWindow(EditorGUIMinMaxSlider);
window.Show();
}
function OnGUI() {
EditorGUI.MinMaxSlider(
GUIContent("Random range:"),
Rect(0,0,position.width,20),
minVal, maxVal,
minLimit, maxLimit);
if(GUI.Button(Rect(0,25,position.width, position.height -25),"Randomize!"))
PlaceRandomly();
}
function PlaceRandomly() {
if(Selection.activeTransform)
Selection.activeTransform.position =
Vector3(Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal));
else
Debug.LogError("Select a GameObject to randomize its position.");
}
}
最后修改:2011年6月22日 Wednesday 16:29